12 Principles of Animation - Solid Drawing


Solid Drawing in Animation

Solid drawing skill is fundamental in both 2D and 3D animations. It helps you sketch out ideas and gasp the other animation principles. To make your animation character consistent and lively, please pay attention to the volume, weight, balance, and structure of a character while animating.

Weight and Volume

The weight and volume include two factors: structure and perspective. If an animator is using the perspective of drawing correctly and keeps the character in the same volume, the audience will be able to recognize the character even if it's been exaggerated and posed at different angles. To get started, you can simplify the character by sketching rough shapes. By removing the details, you can quickly check the volume and perspectives.


Contrapposto Balance (The Counterpose)

Contrapposto balance refers to a standing posture in which the figures put their entire body weight on one straight leg and the opposite arm falls. Contrapposto balance creates a natural twist in the human body and emphasizes the movement and curves of the human body.

Generally speaking, asymmetrical poses make figures look lively and natural. You can use the technique with the arc principle to create fluid and natural movements.



A stick figure is a good starting point for figure drawing. Start from head and hip to frame the figure. After that, you can draw the limbs.


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